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Sound Design and Music

"Last Guerrilla" 
Rubika's student project
"Our Darkest Hours" 
IIM's student project
"Ed Bong" 
IIM's student project
Montpellier Ubisoft & ETPA GameChallenge 2019
"Gnack"

GNACK is a jam game created during the Monpellier Ubisoft Gacha 2019 in 3 days time.

The global theme was "Matriochka"

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In addition to this, each team had to respect 5 more constraints, in our case :

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- The game cannot use a linear progression structure in its level design.

- The game must use an accelerometer as input in the game.

- The game must be compatible for all colorblind players.

- The entire game must not have text of any kind. This includes the main menu and credits.

- The game must feature at least one core system with physics components.

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I implemented the sound using Wwise.

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