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Sound Design and Music
"Last Guerrilla"
Rubika's student project
"Our Darkest Hours"
IIM's student project
"Ed Bong"
IIM's student project
Montpellier Ubisoft & ETPA GameChallenge 2019
"Gnack"
GNACK is a jam game created during the Monpellier Ubisoft Gacha 2019 in 3 days time.
The global theme was "Matriochka"
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In addition to this, each team had to respect 5 more constraints, in our case :
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- The game cannot use a linear progression structure in its level design.
- The game must use an accelerometer as input in the game.
- The game must be compatible for all colorblind players.
- The entire game must not have text of any kind. This includes the main menu and credits.
- The game must feature at least one core system with physics components.
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I implemented the sound using Wwise.
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